


This plugin also supports converting materials from multiple *.max files. …and more advanced conversion and scene fix tools.įor converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials the “V-RayMtl Converter 3” plugin will help you.Configure ACEScg/sRGB workflow in V-Ray.Convert scene VRayBitmap (VRayHDRI) to standard Bitmap.Convert scene standard Bitmaps to VRayBitmap (VRayHDRI).Convert Corona Displacement Mod to V-Ray Displacement Mod.Convert scene cameras to V-Ray Physical Camera (see support cameras here).made for Archviz community who use 3ds Max Vray/Corona Renderers, however. Convert scene lights to V-Ray lights (see support lights here) With the power of OSL (Open Shading Language) and a wonderful script called.Backed procedural textures for converted materials.Batch conversion of materials in multiple *.max files.Convert V-Ray materials to Standard materials (see support materials here).Added full support for Forest Pack, RailClone, and Corona Proxies. Convert supported materials to V-Ray materials (see support materials here) You are done if you are updating the script.The professional 3ds Max tool for converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials (which is very useful for game developers, 3d modelers, etc)
